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IDOpenedCategory  ascProjectSummaryOperating SystemStatusOpened bySeverityPriority
22071February 25 2017ActorsUnofficial Fallout 4 PatchProtectronPodStatus + DLC04GZMainQuest + LinkKeyword ->...Windows PCConfirmedSocCriticalHigh Task Description

It seems another bunch of protectrons are triggering another set of invalid properties. Currently the game CTDs on random intervals. Dunno if this has anything to do with that.

[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06032694) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06032694) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06032697) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06032697) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029625) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029625) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029625) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (060390BB) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (060390BB) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06032693) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06032693) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (060390C4) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (060390C4) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029414) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029414) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029414) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029415) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029415) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029415) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029626) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029626) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029626) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (0603269A) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (0603269A) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602949C) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602949C) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602949C) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602949D) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602949D) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602949D) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (0603269C) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (0603269C) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06026FFC) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06026FFC) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06026FFC) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029498) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029498) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029498) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029628) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029628) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029628) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029418) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029418) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029418) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (0603298F) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (0603298F) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602948D) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602948D) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602948D) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property CoPilotAlias on script bospilotscenemanagerscript attached to MFT (5A003F0A) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property PassengerAlias on script bospilotscenemanagerscript attached to MFT (5A003F0A) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property Passenger2Alias on script bospilotscenemanagerscript attached to MFT (5A003F0A) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029477) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029477) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029477) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029476) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029476) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029476) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602948B) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602948B) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602948B) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (060326B1) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (060326B1) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06032719) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06032719) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (060326F9) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (060326F9) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (0603269B) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (0603269B) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06032678) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06032678) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ForcedEMSState on script DLC04:DLC04GZEMSystemTurfScript attached to (06039196) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029487) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029487) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029487) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (060326C3) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (060326C3) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (060326C2) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (060326C2) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602946E) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602946E) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602946E) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602948C) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602948C) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (0602948C) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property DLC04GZMainQuest on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029627) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property LinkKeyword on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029627) cannot be initialized because the script no longer contains that property
[02/24/2017 - 11:26:24PM] warning: Property ProtectronPodStatus on script DLC04:DLC04_GZSetConsciousOnHit attached to (06029627) cannot be initialized because the script no longer contains that property

22191March 21 2017ActorsUnofficial Fallout 4 PatchRandom encounters after finishing automatronWindows PCNewHighVery Low Task Description

after finishing automatron, all the random encounters seems to be replaced by rust devils patrols

plus, all the loading screens (while fast traveling in the commonwealth, not far harbor or nuka world) are displaying things related to automatron

I’m sure some rust devils patrols are to be added to the random encounters, and some loading screens displaying things related to the robot workbench, but certainly NOT all time

21539November 17 2016ActorsUnofficial Fallout 4 PatchDLC01RaiderFaction is missing proper faction relationsh...Windows PCNeeds User FeedbackSclerocephalusMediumVery Low Task Description

That’s the faction all Rust Devils are in.

The other day, I had a random encounter with Rust Devils in that small park in Cambridge where BoS soldiers are occasionally present. This time, three of them were present too, but they did not react in any way to the Rust Devils - just stood there doing nothing. Not very credible.

Turned out that there are no relationships specified for the two factions. Even worse though: DLC01RaiderFaction hasn’t any relationships specified at all, excpet for themselves ...

22422May 15 2017ActorsUnofficial Fallout 4 PatchRonnie Shaw dialog bugged at end of Defend The CastleWindows PCNewMediumVery Low Task Description

After killing all the attackers in Defend The Castle, Ronnie Shaw does not get the quest ending dialog. Only the standard trading and merchant dialog options appear. It’s enough of a bug that it is listed on Fallout wikia page for the quest.

22496June 04 2017ActorsUnofficial Skyrim Legendary Edition PatchValtheim Towers toll-banditWindows PCNewPenetrator3MediumVery Low Task Description

If the player approach the bandit who demands the toll to pass on the road, even the player is sneaking and undetected, the bandit still starts the conversation. And it seems after the player pays the toll or persuade not to and the bandit says you should go, the conversation wont be exited until the player exit the conversation himself.

(Skyrim SE and Skyrim LE)

22710July 20 2017ActorsUnofficial Fallout 4 PatchEnemies killed by cryo weapons/freezing respawn motionl...AllNewFresoMediumVery Low Task Description

I haven’t verified this myself, but it seems like plenty of folks do.

There’s an alleged fix at https://www.nexusmods.com/fallout4/mods/10000 which also links to a number of threads where people discuss the issue.

I tried looking for reports of this already in the tracker, but I failed to find any.

14587January 17 2014ActorsUnofficial Skyrim Legendary Edition PatchVighar - LvlVampireBoss in Bloodlet ThroneWindows PCConfirmedBlackPeteLowMedium Task Description

The LvlVampireBoss (0005b830) in Bloodlet Throne should be named “Vighar” when “Dark Ancestor” (FreeformFalkreathQuest03B) is an active quest, but this did not happen in my game. He was named “Nightmaster Vampire.” I don’t know if this is something that can be addressed or not.

19658November 27 2015ActorsUnofficial Fallout 4 PatchLegendary enemies can mutate themselves when killedWindows PCConfirmedArthmoorLowMedium Task Description

If you encounter a Legendary enemy in the game, it’s possible that they can mutate into themselves after you kill them. This likely should not happen as it doesn’t make any sense.

19702December 04 2015ActorsUnofficial Fallout 4 PatchWhat happens when Caravan members are separated?Windows PCNewBrandonLowMedium Task Description

In the aftermath of a Super Mutant attack, one Caravan Guard decided (?) to stick around a settlement.

http://www.falloutsearch.com/img/UFO4P/377160_2015-12-03_00008.png

She kept telling me not to get any ideas about the Brahmin (or whatever that dialogue says, I guess warning you not to steal basically) - but there was no Brahmin there.

A minute or so away, there’s the Brahmin, stuck on a hillside.

http://www.falloutsearch.com/img/UFO4P/377160_2015-12-03_00007.png

And in the distance, there goes the trader and one guard, oblivious that they’ve lost not only a guard but also all of their goods.

http://www.falloutsearch.com/img/UFO4P/377160_2015-12-03_00005.png

19726December 07 2015ActorsUnofficial Fallout 4 PatchColette Logic Problems - Drinks, SittingWindows PCNewBrandonLowMedium Task Description

Don’t know if this is a bug - it’s what I call a logic problem - but I figured I’d report it anyway. It MIGHT be.

Colette wants to talk, and the drink is on her.

http://www.falloutsearch.com/img/UFO4P/377160_2015-12-06_00077.jpg

I say, I’d love a free drink!

http://www.falloutsearch.com/img/UFO4P/377160_2015-12-06_00079.jpg

I sit down, and I don’t get a free drink.

http://www.falloutsearch.com/img/UFO4P/377160_2015-12-07_00001.jpg

http://www.falloutsearch.com/img/UFO4P/377160_2015-12-07_00002.jpg

http://www.falloutsearch.com/img/UFO4P/377160_2015-12-07_00003.jpg

http://www.falloutsearch.com/img/UFO4P/377160_2015-12-07_00004.jpg

Now if those drinks are always there, they’re part of Diamond City’s everything-belongs-to-us.

But if those drinks are spawned with Colette for the purpose of our chat - or re-spawned (in case player has already stolen them) - then it seems a mistake that I can’t take one - or more!

You said drinks were on you, I want my drink!

Also, if I sit down and THEN reply to her... due to Bethesda’s new “you can do anything while you’re talking to someone” idea...

http://www.falloutsearch.com/img/UFO4P/377160_2015-12-06_00080.jpg

...she still says her line, “Well pull up a chair then,” even though I’m ALREADY sitting with her.

http://www.falloutsearch.com/img/UFO4P/377160_2015-12-06_00081.jpg

19837January 17 2016ActorsUnofficial Skyrim Legendary Edition PatchStanding around outside Bards CollegeWindows PCNewLowMedium Task Description

The NPCs at the Bards College seem to stand around at the festival markers sometimes when it isn’t running. The first screenshot was before the quest ever started and the second was after.

https://imgur.com/a/5uUYE

19884February 06 2016ActorsUnofficial Fallout 4 PatchRadroaches have incorrect names on rare occasionsWindows PCNewDSoSLowMedium Task Description

I’ve only had this happen 2 different times out of 220 hours of game play.

Radroaches will sometimes, rarely, have the wrong name. The normal non-glowing radroach will be named Glowing Radroach, and vise versa.

(All of these are in the same location, Revere Beach Station)

http://afkmods.iguanadons.net/uploads/gallery/album_88/gallery_3051_88_278934.jpg (Glowing Radroach #1)

http://afkmods.iguanadons.net/uploads/gallery/album_88/gallery_3051_88_351628.jpg (Regular Radroach #2)

http://afkmods.iguanadons.net/uploads/gallery/album_88/gallery_3051_88_388274.jpg (Regular Radroach #3)

http://afkmods.iguanadons.net/uploads/gallery/album_88/gallery_3051_88_261760.jpg (Regular Radroach #4)

http://afkmods.iguanadons.net/uploads/gallery/album_88/gallery_3051_88_17927.jpg (Glowing Radroach #2)

Yes, I physically moved them to a different area nearby to ensure that their collision box wasn’t overlapping each other. In the 5 images above, each one was moved out into the main hall and placed every 15 or 20 feet.

The only other time I’ve seen this was out in the wasteland somewhere, in my first play through.

19887February 06 2016ActorsUnofficial Fallout 4 PatchMissing mutilated neck mesh for ghoul - after reload?Windows PCNewDSoSLowMedium Task Description

I’m not really sure when the mutilated neck mesh disappeared, but I noticed it after I loaded back into the game.

This is at the Police station where Danse is first meet, and is the attacking ghouls.

20022March 18 2016ActorsUnofficial Skyrim Legendary Edition PatchMy own thrall telling me "That spell looks dangerous......Windows PCNewLowMedium Task Description

Whenever I exit from The Bee and Barb with my dead thrall through the door that is facing the north gate, she keeps saying “That spell looks dangerous... keep your distance.” and is the only place I heard a thrall say that instead of just moaning over and over.

Here’s a video: https://youtu.be/u1lVpZP-n08

20152April 19 2016ActorsUnofficial Fallout 4 PatchAutomatron - Repeatedly changing out parts on built rob...Windows PCNewLowMedium Task Description

I’ve noticed that the more I go into the robot workshop with my built bots, the more I change out parts, my frame rate gradually gets worse after “zoning” into areas or loading a save. This seems to only happen when the robot is following me. My theory is it has something to do with the the pieces not properly being removed from the bots when switching out parts on them. I’ve consulted a mod author on this, and it seems that this is indeed what is going on (based on his knowledge and experience). Both he and I have contacted Bethesda on this topic. They may be addressing the issue in a future update (likely 1.5 survival update, just a theory), but since people already have access to the CK, it could be done sooner than what they have planned. Anyway, I appreciate what you guys do, that is fixing Bethesda’s games! :)

20265May 01 2016ActorsUnofficial Skyrim Legendary Edition PatchSlitter teleports through Mogrul's locked doorWindows PCNewsialiviLowMedium Task Description

When you first arrive at the Retching Netch you will find Slitter guarding outside Mogrul’s locked room. He will soon get bored and will try to wander inside, but since he has no key for the door he will eventually teleport inside.

https://youtu.be/A8pqDzAMTOM


20363May 08 2016ActorsUnofficial Fallout 4 PatchBunker Hill: MayorWindows PCNewLowMedium Task Description

The mayor is able to walk away from you while in conversation, causing her dialogue to end abruptly.

20485May 23 2016ActorsUnofficial Fallout 4 PatchBrotherhood After Bunker HillWindows PCNewLowMedium Task Description

Elder Maxon and most of the BoS, including all three proctors, will not talk to the player after completing the quest “The Battle of Bunker Hill” by killing the Corser and letting the synths go. After completing the quest “The Nuclear Option” with the Minutemen, everyone in the BoS will talk to me except Elder Maxon. It seemed to me that the BoS NPC’s, or at least the ones that have dialog, do not know I have completed the main story. Basically this bug prevents me from being promoted to Sentinel. Also the Railroad seems to think Glory is dead, and she is there but is completely silent. Essentially the Minutemen ending is very buggy.

20531May 27 2016ActorsUnofficial Fallout 4 PatchProtectron Subway Steward always turning hostile upon i...Windows PCNewLowMedium Task Description

Seems like a pretty common problem on PC - I have encountered it several times, and it’s pretty easily googlable. When a Protectron is set to Subway Steward mod and the player interacts with it, the Protectron will initiate the “present token” dialogue, but will turn hostile immediately once it’s finished as if the token has not been produced, complete with the failstate line of “delinquent behavior”. This happens regardless of whether or not the player actually has a subway token in their inventory - in fact, whenever I tried to interact with a Protectron while having a token I have always seen a prompt indicating a token has been removed from my inventory (and it has) only for the Protectron to still turn hostile. I suspect this is why the Protectrons in many locations “launch” in default personality mode instead of one that is appropriate for their setting (i.e. College Square Station, for instance).

20552May 31 2016ActorsUnofficial Fallout 4 PatchEmma's body in Super Duper Mart does not existWindows PCNewh0seLowMedium Task Description

I have a situation, when Emma’s body (http://fallout.wikia.com/wiki/Emma_%28Fallout_4%29) in Super Duper Mart does not exist. Only a musket is there. This issue is very easy to reproduce: I have a save with a whole Lexington area undiscovered. Just go to SD Mart, hack the terminal to open the door and that’s it.

Looks like I am not alone with this issue, check this link for example: https://www.reddit.com/r/fo4/comments/3th9ko/is_there_something_wrong_with_my_game/

However, I don’t know how to attach a save here. Just ping me, If you are need one.

Game version: 1.5.157 pure vanilla.

20656June 16 2016ActorsUnofficial Fallout 4 PatchThe Scribe was recruited, but still appears in random e...Windows PCNewh0seLowMedium Task Description

The Scribe was recruited, but still appears in random encounters.

Game version: 1.5.205 vanilla

I’ve post more detailed description there (and video + savefile): https://community.bethesda.net/thread/24060

20689June 17 2016ActorsUnofficial Fallout 4 PatchBoS Faction IssuesWindows PCNewLowMedium Task Description

After completing the Far Harbor questline, all BoS NPCs have started referring to me as Knight rather than Sentinel. I’ve tried disabling all my mods but the problem still persists.

20753June 22 2016ActorsUnofficial Fallout 4 PatchAutomatron robots reset to default state outside of set...Windows PCNewLowMedium Task Description

If you create a robot, give it a few upgrades and then set him as a provisioner between settlements, after some time it will lose all upgrades and return to the default state. By default I mean protectron without any upgrades, all newly created robots look like that.

I’ve seen it many time with provisioners, but not with other robots that stay inside settlements all the time, so I believe it happens because robots reset together with cells, while settlements never reset.

20754June 22 2016ActorsUnofficial Fallout 4 PatchAutomatron robots cannot act as merchantsWindows PCNewLowMedium Task Description

Automatron robots cannot act as merchants, even though you can set to shops, because they don’t have dialogue options for that. Moreover, I’ve seen many times how idle robots (without any tasks) occupy free (without a settler) shops and sit there for hours. I think Bethesda wanted them to work in shops too, but forgot about dialogues part.

21237September 22 2016ActorsUnofficial Fallout 4 PatchDialogue camera broken when asking Gage about relations...Windows PCNewLowMedium Task Description

The dialogue camera breaks when asking Gage how he feels about your relationship.

This also occurs during most companion swap scenes involving Preston.

21337October 27 2016ActorsUnofficial Fallout 4 PatchX6-88 friendly after Railroad endingWindows PCNewLowMedium Task Description

X6-88 only turns hostile after completing the quest banished from the institute

since the railroad questline is tied with the institute one, this quest is not started and X6 remain friendly after the nuclear option - railroad

after the institute is destroyed he can be found at libertalia, or any settlement the player may have sent him to

he can be recruited normally and when dismissed he returns to the (now destroyed) SRB

21429November 06 2016ActorsUnofficial Fallout 4 PatchCaravan Guard doesn't leave Tenpines BluffWindows PCNewBrandonLowVery Low Task Description

I have seen this happen multiple times, one guard will always stay in the same spot each time while the caravan leaves - and will remain there for some indefinite, long period of time.

It is not like they are stuck and can’t move, they just stand there and respond to the player as normal, as if the caravan was still there.

“Don’t touch the brahmin.”

“You mean the brahmin that left hours ago?”

21463November 09 2016ActorsUnofficial Fallout 4 PatchGarbled Radio Beacon doesn't stop transmittingWindows PCNeeds User FeedbackBrandonLowVery Low Task Description

Inside the Cave interior cell near the crashed UFO, when you turn off the ham radio, the Garbled Radio Beacon continues to transmit and be available on your radio.

Actually I’d argue that even before that, killing the alien should cease the transmission. Other quests involving turning off ham radios, you must turn off the radio because it’s an old message programmed on a loop, and the signal always says “this is a loop will repeat in 3 seconds” or whatever. In this case the message doesn’t have that part, and I think it’s logical that it’s the alien sitting there as it does, making a live broadcast.

21465November 09 2016ActorsUnofficial Fallout 4 PatchBobby de Luca unresponsive in Hole in the WallWindows PCNewBrandonLowVery Low Task Description

During the quest Hole in the Wall, after kicking the wall and showing you the secret entrance, Bobby becomes unresponsive.

There is a talk prompt, but if you click the talk prompt, nothing happens, he just stands there quietly.

21562November 20 2016ActorsUnofficial Fallout 4 PatchAll properties of consumables are zeroAllNewJay KummerLowVery Low Task Description

Hi.

I realize this is may be outside of the scope of the good work you’re doing, but as it is possibly a systemic issue with the base game (and how it saves games, at least on XB1), perhaps it is within your scope. The main two issues for this request:

1. Several weeks ago I noticed that my character stopped taking any rad damage anywhere for any reason. Standing in my underwear in one of the highly radioactive ponds in the Glowing Sea and I don’t even hear the geiger counter tick effect. My character does have +50 rad resistance through perks, but I doubt that’s high enough to shut down the usual feedback system that my character is in proximity of radiation.

2. I noticed that after taking some damage, stimpaks did not heal me and no healing food or drink helped either. After scanning down my “Aid” category in my inventory I noticed that all property/effect values for everything – food, chems, drinks, etc. – are zero. And any food or thing created/derived from a recipe has zero-valued properties.

I’m not sure what caused it, though I suspect it was in using a mod that was in heavy experimental development and changes.

Naturally the first thing I tried was disabling all mods, clearing cache, and loading up a save. Not resolved, still all zero.

So I loaded up both my oldest “modded” game (just after I installed Far Harbor when released) and a non-modded game. In both cases all consumables were as they should be, all properties filled.

I spent the better part of a day naively uninstalling and reinstalling everything. Of course, no solution.

This leads me to believe that there is an awful lot that persists in save gaves, even issues and defects.

I do have the creation kit and have been tinkering with it so I thought maybe I could create my own patch by brute forcing each to refresh/reset. I set stimpaks, corn, and buffout (the items under the ALCH form type) to +1 values so that they would be saved to my mod. I loaded the mod up (XB1), loaded up a save game, and no change. That was a surprise.

I’m not sure what to do at this point. I’m not savvy with scripting yet. I suspect there’s probably some way to set/revert every consumable to its preset.

I suspect that whatever this issue is the rad thing is probably related in some way, e.g. environmental and object rad levels (something I can’t see) have been set to zero.

If this falls outside of your scope I was hoping that at least you could provide me with some guidance on how to fix this myself. If there is a scripted way to do this maybe you could give me an example.

Obviously this seriously cuts down on my immersion level! :) I wonder if anybody else has had or is having this issue.

Much appreciated!

21571November 21 2016ActorsUnofficial Fallout 4 PatchBlake Abernanthy interrupts ConnieWindows PCNewLowVery Low Task Description

Dialogue—

Blake: Damn molerats are at the tatos again
Connie: (game skips her dialogue instantly, doesnt even show subtitles)
Blake: Sure we could sell lucy and it still wouldnt cover it
Connie: (game skips her dialogue again so she hasn’t spoken at all, still no subtitles)
Blake: just telling you how it is dear. (conversation ends)

21752December 23 2016ActorsUnofficial Fallout 4 PatchOriginal Covenant settlers won't use new bedsWindows PCNewLowVery Low Task Description

In Covenant the original NPCS/settlers like Jacob, Penny and Talia etc, wont use any new bed you put down. They will walk around at night as if the bed doesnt exist.

21981January 28 2017ActorsUnofficial Fallout 4 PatchChase stands in one point in Acadia "The Arrival" questWindows PCNewLowVery Low Task Description

Same as Bug #21256 - Paladin Brandis stands in one spot aboard the Prydwen because his post-quest NPC has no sandbox package

Chase stands in one spot in the first room downstairs at Acadia after completing “The Arrival” quest

22024February 09 2017ActorsUnofficial Fallout 4 PatchKesslerAllNewLowVery Low Task Description

Kessler is the lady in charge at Bunker Hill. She is the only NPC that can give you control of the settlement and that can only happen after the Battle of Bunker Hill. However she can die in the Battle making gaining Bunker Hill as a settlement impossible to achieve. It is possible to bring her back to life if on PC (Resurrect 1) if you can find her body. But this work round will not work for console users. The bug is mentioned in the wiki.
Any chance she could be made essential until after the Battle of Bunker Hill?

22122March 12 2017ActorsUnofficial Fallout 4 PatchAda is missing a mandatory property on her CompanionAct...AllInvestigatingSclerocephalusLowMedium Task Description

[03/11/2017 - 01:59:43PM] error: Cannot call GetValue() on a None object, aborting function call
stack:

[ (0100FF12)].companionactorscript.OnInit() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\companionactorscript.psc" Line 339

[03/11/2017 - 01:59:43PM] warning: Assigning None to a non-object variable named “::temp17” stack:

[ (0100FF12)].companionactorscript.OnInit() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\companionactorscript.psc" Line 339

What’s missing is the global that defines a follower’s starting affinity. Maybe this was omitted on purpose because she’s not a human follower, but even then it would have been better to fill that property with a bogus global - because the script is constantly processing that global and will continue to throw errors!

UPDATE:
It turns out that there are pretty much all companion-specific properties missing on Ada’s script, and that the globals etc. that should be filled in these properties do not exist!
The base game defines a set of globals for each companion, but in the Automatorn DLC, a matching set for Ada is nowhere to be found.

22193March 21 2017ActorsUnofficial Fallout 4 PatchDialogue with Deacon after Railroad endingWindows PCNewLowVery Low Task Description

When talking to Deacon after the railroad ending, he will comment about the destroying of the institute and etc, problem is he usually walks away mid conversation, leaving the dialgue impossible to be completed.

22198March 22 2017ActorsUnofficial Fallout 4 PatchAssaultronRaceScript - reference cannot be moved to a N...AllNewSclerocephalusLowLow Task Description

[03/21/2017 - 12:36:03AM] error: (00210843): cannot be moved to a None object’s location.
stack:

[ (00210843)].Actor.MoveTo() - "<native>" Line ?
[Active effect 1 on  (00210843)].AssaultronRaceScript.OnEffectStart() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronRaceScript.psc" Line 11
22338April 15 2017ActorsUnofficial Fallout 4 PatchPossible bug with Eve's faceAllNewLowVery Low Task Description

Eve, a synth involved in the quest “Plugging a leak” have a somewhat corrupted face that may be considered a bug

I made a small mod that changes her face that could be used as base, if a fix is judged necessary http://www.nexusmods.com/fallout4/mods/23519/?

22343April 16 2017ActorsUnofficial Fallout 4 Patchdialogue bug with lucy abenarthyAllNewLowVery Low Task Description

when you first met her, she asks the player to bring melons and she’ll buy them.

hoewever further dialogue reveal a bug. if you chose “caps?” in the dialogue the player SHOULD say “Did you say caps? Why would I want those?”, however, he directly asks “what are you paying?”

22472June 01 2017ActorsUnofficial Fallout 4 PatchLost Souls Quest - Synths stay in Bunker Hill BasementAllNewMichael McClellanLowVery Low Task Description

After destroying the Institute for the Railroad, Dr. Carrington assigns you a quest to rescue a captured Synth (Lost Souls Quest). From dialogue with Dez it makes it seem that these rescued synths will move to Mercer Safe House. Talking to the rescued synths also indicates they think they are going to Mercer Safe House. However, they enter the basement beneath Bunker Hill and stay there, just standing around near the entrance door.

Is there a way to get them to move to Mercer Safe House?

22521June 17 2017ActorsUnofficial Fallout 4 PatchGus, sentry bot of Kat, can be killed (by NPCs) and the...Windows PCNewVal AinigLowVery Low Task Description

Gus (ff02e3fb) is the sentry bot protector of Kat, a wandering merchant (female child) in Boston (always met her in south boston).
Gus can be killed by NPCs, which happens quite often on higher difficulties by legendary mobs, when Gus is dead, Kat can not be spoken to.

22526June 19 2017ActorsUnofficial Fallout 4 PatchArt keeps respawningWindows PCNewVal AinigLowVery Low Task Description

There is this battle between the two Arts (ff038214 synth, ff03838d human) all across the commonwealth (though I meet them mostly in Boston downtown, I also met them in Boston South, Cambridge, South of ArcJet System), however, even when dead, both (so the encounter) keep respawning.
(Maybe it is because I killed Synth-Art during my first encounter, he now respawns hostile. I remember another playthough, where the Humand-Art killed the Synth and then kept complaining “why does he have my face” and then I never saw him again.)
This time however
- First encounter: killed Synth Art , can not talk to Human Art anymore (Boston)
- Second encounter: south of ArcJet System, human Art kills synth and then dies to a legendary bloodbug
- Third encounter: both alive, South Boston, run into Super Mutants, both die
- Fourth encounter: both alive, Boston, Synth Art dies, Human walks away, can not talk to him

22529June 19 2017ActorsUnofficial Fallout 4 PatchPiezonucleic Power Armor's listed effect is completely ...AllNewEyeDeckLowVery Low Task Description

The Piezonucleic Power Armor from the Cambridge Polymer Labs listed effect is as such:

  • Radiation exposure increases Action Point refresh speed.

If you check the actual OMOD (mod_Custom_PA_APRegenRad “Piezonucleic Lining” [OMOD:0022879C]), the only actual functional effect it adds is this enchantment:

  • ench_mod_LegendaryPA_RadsCoreHealth [ENCH:0022879D]

which adds the following magic effect, at magnitude 0.5:

  • LegendaryPA_RadsCoreHealthEffect “Radiation Core Health” [MGEF:0022B640]

which applies this as a constant effect:

  • PABatteryDamageRate “Power Armor Battery Damage Rate” [AVIF:0015A8B2] (Described as: Multiplier on drain inflicted on the power armor fusion core)

...and also adds this perk:

  • LegendaryPA_RadsCoreHealth [PERK:0022B63F]

which is supposed to add 50 to the “Mod Ammo Health Mult” entry point while the player is taking radiation damage. It doesn’t seem that this condition works, however, and even if it did then all it would do is reduce fusion core drain rate while firing a Gatling Laser slightly anyway, because ammo health has no effect on how long a fusion core in power armor lasts.

Also, just to be sure there isn’t something hard-coded that I missed, when tested empirically I found that radiation exposure (both while actively taking rads, and just heavily irradiated since the description is ambiguous) has no effect on AP regeneration speed compared to any other power armor.

So, what this legendary mod actually does is reduce PA core drain rate by half, and add a perk that doesn’t seen to work.

22535June 24 2017ActorsUnofficial Fallout 4 PatchDoor to BioScience should be closed during "A House Div...AllNewLowVery Low Task Description

During the Institute sidequest “A House Divided” there is an argument about institute scientists in the BioScience wing. Dialogue suggests that the door just ahead of the player should be closed during this quest, however said door is open. Actually, there’s no door at all, there is no prompt to close/open sliding doors when especting the door frame.

Follow a screenshot of the location

22567July 04 2017ActorsUnofficial Fallout 4 PatchTurret Override Program reports turrets as allied when ...AllNewBrian McCloudLowVery Low Task Description

One of the easiest places to reproduce this is Dunwich Borers - by fast traveling to The Slog, one can sneak to the terminal that controls the turrets without getting attacked by them.

The first time I use the Turret Override Program in a given location, the alliance shows as blank, or “Turret Control System”, etc. depending on location, then it changes to “Allied” when I use the “Override Alliance Parameters” option (I’m not sure I’m correctly rememberign the exact wording of the option).

When the location resets (such as when I get a new quest sending me there), the alliance shows as “Allied” upon playing the tape, but the turrets will still attack me until I use the “Override Alliance Parameters” option again.

Side note: in previous playthroughs I had gotten the impression that turrets would remember being hacked even when the rest of the location had reset. However, I think that was really a glitched incomplete reset of the location, possibly because I had heavily exploited the respawning synths in the “Call to Arms” quest, which could be a variant of the glitches mentioned at https://afkmods.iguanadons.net/index.php?/topic/4462-fo4-unlimited-settlementssettlers-a-caveat-for-mod-users/ - it wouldn’t surprise me if the synths were running into that array size limitation mentioned.

22703July 18 2017ActorsUnofficial Fallout 4 PatchDanny Sullivan dialogue exploitAllNewLowVery Low Task Description

After gaining entry in Diamond City, you can talk to Danny Sullivan and perform a Medium CHA check to convince him that you’re actually a merchant, to receive extra XP and Caps. After taking a nearby elevator to mayor’s office and returning back to Sullivan you’ll be able to select the same dialogue option again and again. Choosing any other option will exhaust the dialogue.

22707July 19 2017ActorsUnofficial Fallout 4 PatchInstitute Scientist missing sandbox packageAllNewLowVery Low Task Description

000c9acb

she’s always standing still next to the elevator in the main hall

easy to spot everytime you teleport to the institute, she’ll be just to your right

22709July 19 2017ActorsUnofficial Fallout 4 PatchBad placed feral ghoul corpses in lexingtonAllNewLowVery Low Task Description

near mystical pines, in front of a destroyed building with turrets and raiders

0001addec
0001addee

22721July 24 2017ActorsUnofficial Fallout 4 PatchAda - Gender checkWindows PCNewdeathclayLowVery Low Task Description

Ada still refers to me as “mam” when playing a male character and having a stroll through a pool of water.

Specifically the dialogue line:

“careful mam the water may be irradiated”

22777August 13 2017ActorsUnofficial Fallout 4 PatchCurie does not re-attempt romance if declined onceAllNewFresoLowVery Low Task Description

From http://www.nexusmods.com/fallout4/mods/20367 :

Usually, declining to pursue the romance (or failing the speech check) for a companion will trigger a cooldown before the companion initiates dialogue with the player to allow them to try again.
For some reason, Curie’s dialogue for this wasn’t configured to permit this, and as such, the option to romance her is available only once; this mod is my attempt to correct that.

http://www.nexusmods.com/fallout4/mods/20367 has a fix for this, but the author hasn’t yet responded to whether it can be included in UFO4P.

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