Unofficial Fallout 4 Patch

  • Status New
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Actors
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Fallout 4: Vanilla
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by Brian McCloud - July 04 2017

FS#22567 - Turret Override Program reports turrets as allied when returning even when they're not

One of the easiest places to reproduce this is Dunwich Borers - by fast traveling to The Slog, one can sneak to the terminal that controls the turrets without getting attacked by them.

The first time I use the Turret Override Program in a given location, the alliance shows as blank, or “Turret Control System”, etc. depending on location, then it changes to “Allied” when I use the “Override Alliance Parameters” option (I’m not sure I’m correctly rememberign the exact wording of the option).

When the location resets (such as when I get a new quest sending me there), the alliance shows as “Allied” upon playing the tape, but the turrets will still attack me until I use the “Override Alliance Parameters” option again.

Side note: in previous playthroughs I had gotten the impression that turrets would remember being hacked even when the rest of the location had reset. However, I think that was really a glitched incomplete reset of the location, possibly because I had heavily exploited the respawning synths in the “Call to Arms” quest, which could be a variant of the glitches mentioned at https://afkmods.iguanadons.net/index.php?/topic/4462-fo4-unlimited-settlementssettlers-a-caveat-for-mod-users/ - it wouldn’t surprise me if the synths were running into that array size limitation mentioned.

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