Unofficial Fallout 4 Patch

  • Status New
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Meshes
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Unofficial Fallout 4 Patch
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by JPulowski - July 01 2017
Last edited by BlackPete - July 02 2017

FS#22551 - Mirelurk meshes use a wrong UV mask

Wrong UV mapping cause mirelurk gills to disappear. There is a fix available on Nexus. The author stated that he wouldn’t mind the integration to UFO4P in a forum post.

Meshes:

  • Meshes\actors\Mirelurk\CharacterAssets\Mirelurk.nif
  • Meshes\actors\DLC03\TougherMirelurk\BloodRageMirelurk.nif
Freso commented on August 16 2017 11:21 PM

The two fixed mesh files by Kanaru00.

The author writes on the forum: "I wouldn't mind if they added this to the Unofficial Fallout 4 Patch. It wouldn't be the first time something like this happens (the other time was with a dwemer bench fix for Skyrim)." (as also mentioned in the original report)

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