Unofficial Skyrim Legendary Edition Patch

  • Status New
  • Percent Complete
  • Task Type Bug Report
  • Category Meshes
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Skyrim LE: Vanilla
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Skyrim Legendary Edition Patch
Opened by Penetrator3 - May 16 2017

FS#22427 - Solitude grate mesh transparency

The grate mesh used in Solitude (the actual grate on it) has a transparency issue.
For example the one with reference ID 000c34b9 in solitude.

Arthmoor commented on July 27 2017 02:23 AM

So what exactly is the problem supposed to be with this?

Penetrator3 commented on July 27 2017 02:13 PM

Its hard to see, but its the same as with the ropes in front of The Winking Skeever. The ropes where fixed some time ago.

The rusty parts of the grate are trancparent. If you move in front of it you can see slightly through it. ( and no not the actual holes on it :) )

Arthmoor commented on July 30 2017 07:03 PM

I still can't see whatever is supposed to be wrong here. We're going to need to see a screenshot of the actual problem.

Penetrator3 commented on August 02 2017 08:51 AM

Its not possible to show it corectly on a screenshot, you have to see it ingame.
BlackPete already confirmed it, i suppose its the same like the transparent ropes, a bad decal flag on the mesh itself.
You need to go ingame, stand in front of it and if you move you can see it.
Even on the screenshot you can see through it and the little plant leafs are showing.

BlackPete commented on August 02 2017 10:26 AM

Yes, I did say I thought I saw a problem at one point. After looking at it several more times, I'm thinking that what I actually saw was shadows which make the lower section of the grate hard to see in poor lighting conditions (especially at a distance).

Pretty sure Arthmoor checked the decal flags and determined it wasn't the same issue as the "ropes" like I originally suspected. My knowledge is very limited when it comes to meshes so another project member would need to see if they can see anything wrong. If it's just shadows making it disappear then that probably doesn't qualify as a bug.


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