Unofficial Skyrim Legendary Edition Patch

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Meshes
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Very Low
  • Reported Version Skyrim LE: Vanilla
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Skyrim Legendary Edition Patch
Opened by zZz1 - April 25 2017
Last edited by Arthmoor - August 13 2017

FS#22368 - Possible bug with Honningbrew Meadery house models

Possible bug with models of houses Mead brewery Hanning.
Maybe this was already known, but just in case please check them out. They may have a bad collision collision or something, because for example when you hit with a weapon, bow, magic - no sound and particle collisions (and the arrows disappear). FormID = 0007cd57, 0007ce47.

Closed by  Arthmoor
August 13 2017 04:11 AM
Reason for closing:  Fixed
Additional comments about closing:  

Fixed for USLEEP 3.0.10/USSEP 4.0.8.

Admin
Arthmoor commented on July 27 2017 08:17 AM

Definitely no impact sounds from melee weapons and arrows fired at the 2 buildings simply disappear instead of sticking in the wood like they're supposed to.

Architecture\WhiteRun\WRBuildings\WRHouseMeaderyWarehouse01.nif
Architecture\WhiteRun\WRBuildings\WRHouseMeadery01.nif

MadCat221 commented on July 27 2017 01:53 PM

Both have only one material chunk (meaning no separation between wood and stone), and it has no material setting. Furthermore, the warehouse has crappy bad conformity around the walls for the collision hull, a good foot away from the visible mesh. This'll take a bit more work than fixing a bad havmat in NIFSkope...

MadCat221 commented on August 12 2017 02:09 PM

Fixfiles.

The main building was just set to Wood material for its single chunk. The warehouse had some more work done: better conformity on the wing walls, splitting between wood and stone chunks, and additional wood geometry for the wooden pillars on the wings and the wooden arch on the front and back.

Meshes are formatted for Oldrim.

Loading...

Available keyboard shortcuts

Tasklist

Task Details

Task Editing