Unofficial Fallout 4 Patch

  • Status Closed
  • Percent Complete
  • Task Type Bug Report
  • Category Actors
  • Assigned To
  • Operating System All
  • Severity Low
  • Priority Medium
  • Reported Version Fallout 4: Vanilla
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by MadCat221 - April 15 2017
Last edited by Arthmoor - May 09 2017

FS#22337 - Turret in hallway in FEV lab is not tied to nearby security terminal

In a hallway in the Institute FEV lab cell, a ceiling turret (ACHR:2231FF) is not tied to the same terminal as the other two turrets all in the same room. If the Total Hack holotape is used to override targeting parameters (turn the turrets to your side), the two turrets adjacent to the door near the terminal will open fire on the third.

Chain-linking the third to the second in the link chain (ACHR:2231FE) will tie them all all together, preventing them from firing on each other, and also will make the third turret properly attack any enemies (such as the Assaultron lurking about in the next room) with the other two.

Closed by  Arthmoor
May 09 2017 08:10 PM
Reason for closing:  Fixed
Additional comments about closing:  

Fixed for UFO4P 2.0.1.


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