Unofficial Fallout 4 Patch

  • Status Fix Pending
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Papyrus
  • Assigned To
    Sclerocephalus
  • Operating System All
  • Severity Low
  • Priority Low
  • Reported Version Fallout 4: Vanilla
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by Sclerocephalus - April 06 2017

FS#22300 - ElevatorMeterScript log spam

[06/05/2016 - 10:54:40AM] error: (000C4478): the animation graph (ElevatorButton01) cannot currently process event “StartOn”.
stack:

[ (000C4478)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ?
[ (000C4478)].ElevatorMeterScript.OnCellLoad() - "<unknown file>" Line ?

[06/05/2016 - 10:54:40AM] error: (000C4477): the animation graph (ElevatorButton01) cannot currently process event “StartOn”.
stack:

[ (000C4477)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ?
[ (000C4477)].ElevatorMeterScript.OnCellLoad() - "<unknown file>" Line ?

[06/05/2016 - 10:56:05AM] error: (000C4478): the animation graph (ElevatorButton01) cannot currently process event “StartOn”.
stack:

[ (000C4478)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ?
[ (000C4478)].ElevatorMeterScript.OnCellLoad() - "<unknown file>" Line ?

[06/05/2016 - 10:56:05AM] error: (000C4477): the animation graph (ElevatorButton01) cannot currently process event “StartOn”.
stack:

[ (000C4477)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ?
[ (000C4477)].ElevatorMeterScript.OnCellLoad() - "<unknown file>" Line ?

[06/05/2016 - 11:00:40AM] error: (000C4478): the animation graph (ElevatorButton01) cannot currently process event “StartOn”.
stack:

[ (000C4478)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ?
[ (000C4478)].ElevatorMeterScript.OnCellLoad() - "<unknown file>" Line ?

[06/24/2016 - 03:31:26PM] error: (000D6FD3): model was not loaded when we tried to play an animation on it (but it was disabled).
stack:

[ (000D6FD3)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ?
[ (000D6FD3)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\ElevatorMeterScript.psc" Line 14

[06/24/2016 - 03:34:47PM] error: (000D6FD3): model was not loaded when we tried to play an animation on it (but it was disabled).
stack:

[ (000D6FD3)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ?
[ (000D6FD3)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\ElevatorMeterScript.psc" Line 14

[06/24/2016 - 03:42:51PM] error: (000D6FD3): model was not loaded when we tried to play an animation on it (but it was disabled).
stack:

[ (000D6FD3)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ?
[ (000D6FD3)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\ElevatorMeterScript.psc" Line 14

[06/24/2016 - 03:55:21PM] error: (000D6FD3): model was not loaded when we tried to play an animation on it (but it was disabled).
stack:

[ (000D6FD3)].ElevatorMeterScript.PlayAnimation() - "<native>" Line ?
[ (000D6FD3)].ElevatorMeterScript.OnCellLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\ElevatorMeterScript.psc" Line 14

This script throws two sorts of errors:
(1) an animation garph error which is particularly annoying. It always fails to play the “StartOn” animation
(2) occasionally, it also complains that it cannot call an animation on a disabled object.

(1): The problem here is that the script should not try to play the “StartOn” animation on every reload. It only should do this on first load and after a reset. The fix is complicated by the ‘const’ flag on this script, which means that we cannot use a tracking bool (it will not compile otherwise), and removing the flag is probably not a good idea (at least not if there is a workaround). We therefore need to check for the “StartOn” animation to be played in an OnInit() event (as this will fire on first load and after a reset). Though, we cannot call the animation from that event (this will only result in another animation graph error), but there’s a workaround for this obstacle too: start a timer from the OnInit event and call the animation from the timer event. This is currently being tesetd.
(2): this only requires a sanity check.

Admin
Arthmoor commented on May 09 2017 07:12 AM

Was this intended to be marked as fixed? It's not in the fixpack for 201.

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