Unofficial Fallout 4 Patch

  • Status Confirmed
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Papyrus
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Low
  • Reported Version Fallout 4: Automatron DLC
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by Sclerocephalus - April 05 2017

FS#22284 - DLC01: WorkshopResourceScannerScript - 3D errors

[04/05/2017 - 02:16:45PM] error: (FF064C53): model was not loaded when we tried to play an animation on it (most likely you’re calling for animations in OnInit.).
stack:

[ (FF064C53)].DLC01:WorkshopResourceScannerScript.PlayAnimation() - "<native>" Line ?
[ (FF064C53)].DLC01:WorkshopResourceScannerScript.OpenPod() - "g:\_F4\DLC01\Art\Raw\Scripts\DLC01\WorkshopResourceScannerScript.psc" Line 27
[ (FF064C53)].DLC01:WorkshopResourceScannerScript.ReadyToScan() - "g:\_F4\DLC01\Art\Raw\Scripts\DLC01\WorkshopResourceScannerScript.psc" Line 11
[DLC01WorkshopResourceTargetBallisticFiber01 (010027D5)].DLC01:Fragments:Quests:QF_DLC01WorkshopResourceTarg_010027D5.Fragment_Stage_0200_Item_00() - "g:\_F4\DLC01\Art\Raw\Scripts\DLC01\Fragments\Quests\QF_DLC01WorkshopResourceTarg_010027D5.psc" Line 94

[04/05/2017 - 02:16:46PM] error: (FF064C53): model was not loaded when we tried to play an animation on it (most likely you’re calling for animations in OnInit.).
stack:

[ (FF064C53)].DLC01:WorkshopResourceScannerScript.PlayAnimation() - "<native>" Line ?
[ (FF064C53)].DLC01:WorkshopResourceScannerScript.OnTimer() - "g:\_F4\DLC01\Art\Raw\Scripts\DLC01\WorkshopResourceScannerScript.psc" Line 41

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