Unofficial Fallout 4 Patch

  • Status Fix Pending
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Papyrus
  • Assigned To
    Sclerocephalus
  • Operating System All
  • Severity Low
  • Priority Medium
  • Reported Version Fallout 4: Vanilla
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by Sclerocephalus - April 04 2017
Last edited by Sclerocephalus - April 04 2017

FS#22278 - dn070_traptripwire - animation graph errors

[07/31/2016 - 07:41:18PM] error: (001122D8): the animation graph (TRAP) cannot currently process event “Disarm”.
stack:

[ (001122D8)].dn070_traptripwire.PlayAnimation() - "<native>" Line ?
[ (001122D8)].dn070_traptripwire.DisableTripwire() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TrapTripwire.psc" Line 23
[ (00144EF2)].dn070_turrethallmanagerscript.DisableLasers() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 197
[ (00144EF2)].dn070_turrethallmanagerscript.ButtonPressed() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 99
[ (00144EF2)].dn070_turrethallmanagerscript.waiting.OnActivate() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 74

[07/31/2016 - 07:41:18PM] error: (001122D7): the animation graph (TRAP) cannot currently process event “Disarm”.
stack:

[ (001122D7)].dn070_traptripwire.PlayAnimation() - "<native>" Line ?
[ (001122D7)].dn070_traptripwire.DisableTripwire() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TrapTripwire.psc" Line 23
[ (00144EF2)].dn070_turrethallmanagerscript.DisableLasers() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 197
[ (00144EF2)].dn070_turrethallmanagerscript.ButtonPressed() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 99
[ (00144EF2)].dn070_turrethallmanagerscript.waiting.OnActivate() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 74

[07/31/2016 - 07:41:18PM] error: (001122DA): the animation graph (TRAP) cannot currently process event “Disarm”.
stack:

[ (001122DA)].dn070_traptripwire.PlayAnimation() - "<native>" Line ?
[ (001122DA)].dn070_traptripwire.DisableTripwire() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TrapTripwire.psc" Line 23
[ (00144EF2)].dn070_turrethallmanagerscript.DisableLasers() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 197
[ (00144EF2)].dn070_turrethallmanagerscript.ButtonPressed() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 99
[ (00144EF2)].dn070_turrethallmanagerscript.waiting.OnActivate() - "g:\_F4\Art\Raw\ScriptsMilestone\DN070_TurretHallManagerScript.psc" Line 74

This happens because the script tries to play the ‘disarm’ animation on tripwires that have been disarmed already. This always fails with an error. A check for the current script state in the DisableTripwire() function will fix this.

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