Unofficial Fallout 4 Patch

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Papyrus
  • Assigned To
    Sclerocephalus
  • Operating System All
  • Severity Low
  • Priority Low
  • Reported Version Fallout 4: Vanilla
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by Sclerocephalus - March 24 2017
Last edited by Arthmoor - May 08 2017

FS#22214 - TrapGun - more 3D errors

[03/24/2017 - 05:24:59PM] error: (002211D9): has no 3d, and so cannot have its motion type changed.
stack:

[ (002211D9)].ObjectReference.SetMotionType() - "<native>" Line ?
[ (002211D7)].TrapGun.EnsureNodeMatch() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 155
[ (002211D7)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 83

[03/24/2017 - 05:24:59PM] error: (FF01B68B): has no 3d, and so cannot have its motion type changed.
stack:

[ (FF01B68B)].ObjectReference.SetMotionType() - "<native>" Line ?
[ (002211DF)].TrapGun.EnsureNodeMatch() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 155
[ (002211DF)].TrapGun.OnCellAttach() - "C:\Users\Dr. Peter Haas\AppData\Local\Temp\PapyrusTemp\TrapGun.psc" Line 83

This error is thrown by a function that never ran before because the vanilla script did reset the trap on every reload, so it had to always run its initialization procedure. Now that it doesn’t anymore (because I fixed that), the script calls the EnsureNodeMatch() function on reload, and this is throwing new errors now.

NOTE: I will use this ticket for all follow-up bugs on this script.

Closed by  Arthmoor
May 08 2017 11:43 PM
Reason for closing:  Fixed
Additional comments about closing:  

Fixed for UFO4P 2.0.1.

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