Unofficial Fallout 4 Patch

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Papyrus
  • Assigned To
    Sclerocephalus
  • Operating System All
  • Severity Low
  • Priority Low
  • Reported Version Fallout 4: Vanilla
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by Sclerocephalus - March 23 2017
Last edited by Arthmoor - May 06 2017

FS#22206 - AssaultronHeadModScript - Attempting to stop an invalid sound instance

[03/22/2017 - 11:46:47PM] error: Attempting to stop an invalid sound instance
stack:

<unknown self>.Sound.StopInstance() - "<native>" Line ?
[Active effect 2 on  (FF08B01F)].AssaultronHeadModScript.readyLaser() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line 191
[Active effect 2 on  (FF08B01F)].AssaultronHeadModScript.alive.OnTimer() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line ?

[03/22/2017 - 11:47:03PM] error: Attempting to stop an invalid sound instance
stack:

<unknown self>.Sound.StopInstance() - "<native>" Line ?
[Active effect 2 on  (FF08B01F)].AssaultronHeadModScript.laserCrippled() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line 218
[Active effect 2 on  (FF08B01F)].AssaultronHeadModScript.alive.OnDying() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line ?

[03/22/2017 - 11:47:03PM] error: Attempting to stop an invalid sound instance
stack:

<unknown self>.Sound.StopInstance() - "<native>" Line ?
[Active effect 2 on  (FF08B01F)].AssaultronHeadModScript.laserCrippled() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line 218
[Active effect 2 on  (FF08B01F)].AssaultronHeadModScript.alive.OnCripple() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line ?

[03/22/2017 - 11:47:03PM] error: Attempting to stop an invalid sound instance
stack:

<unknown self>.Sound.StopInstance() - "<native>" Line ?
[Active effect 2 on  (FF08B01F)].AssaultronHeadModScript.laserCrippled() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line 219
[Active effect 2 on  (FF08B01F)].AssaultronHeadModScript.alive.OnCripple() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line ?

[03/22/2017 - 11:47:03PM] error: Attempting to stop an invalid sound instance
stack:

<unknown self>.Sound.StopInstance() - "<native>" Line ?
[Active effect 2 on  (FF08B01F)].AssaultronHeadModScript.laserCrippled() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line 219
[Active effect 2 on  (FF08B01F)].AssaultronHeadModScript.alive.OnDying() - "g:\_F4\Art\Raw\ScriptsMilestone\AssaultronHeadModScript.psc" Line ?

Sanity checks for valid sound IDs are all missing. This script will even try to stop sounds that were never played.

EDIT: AssaultronHeadModStealthScript (which is largely the same script as AssaultronHeadModScript) has the same problems. I will fix both of them for this ticket.

EDIT2: Sigh ... DLC01:AssaultronHeadModScriptCB and DLC01:AssaultronHeadModShield: same scripts, same problems.

EDIT3: And another one: AssaultronShockHandScript.

Closed by  Arthmoor
May 06 2017 08:32 PM
Reason for closing:  Fixed
Additional comments about closing:  

Fixed for UFO4P 2.0.1.

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