Unofficial Fallout 4 Patch

  • Status Fix Pending
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Papyrus
  • Assigned To
    Sclerocephalus
  • Operating System All
  • Severity Low
  • Priority Low
  • Reported Version Fallout 4: Vanilla
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by Sclerocephalus - March 22 2017
Last edited by Sclerocephalus - March 22 2017

FS#22196 - DN143TargetDummyScript - attempting to set the volume of an invalid sound instance

[03/21/2017 - 12:09:23AM] error: Attempting to set the volume of an invalid sound instance
stack:

<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
[ (000FCCA5)].DN143TargetDummyScript.OnLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\DN143TargetDummyScript.psc" Line 38

[03/21/2017 - 12:09:23AM] error: Attempting to set the volume of an invalid sound instance
stack:

<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
[ (000FCCA6)].DN143TargetDummyScript.OnLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\DN143TargetDummyScript.psc" Line 38

[03/21/2017 - 12:09:23AM] error: Attempting to set the volume of an invalid sound instance
stack:

<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
[ (000FCCA7)].DN143TargetDummyScript.OnLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\DN143TargetDummyScript.psc" Line 38

[03/21/2017 - 12:09:23AM] error: Attempting to set the volume of an invalid sound instance
stack:

<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
[ (000FCCA9)].DN143TargetDummyScript.OnLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\DN143TargetDummyScript.psc" Line 38

[03/21/2017 - 12:09:23AM] error: Attempting to set the volume of an invalid sound instance
stack:

<unknown self>.Sound.SetInstanceVolume() - "<native>" Line ?
[ (000FCCAA)].DN143TargetDummyScript.OnLoad() - "g:\_F4\Art\Raw\ScriptsMilestone\DN143TargetDummyScript.psc" Line 38

There is a sanity check missing. Even if the Play() function is called successfully, the sound may not be played (this usually happens when the player is too far away from the object) and in that specific case, a soundID of zero is returned (this is considered invalid).

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