Unofficial Fallout 4 Patch

  • Status Closed
  • Percent Complete
    100%
  • Task Type Bug Report
  • Category Papyrus
  • Assigned To
    Sclerocephalus
  • Operating System All
  • Severity Low
  • Priority Low
  • Reported Version Fallout 4: Far Harbor DLC
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by Sclerocephalus - March 13 2017
Last edited by Arthmoor - May 06 2017

FS#22126 - DLC03_TentBedActivatorScript - Cannot call DisableNoWait() on a None object

[03/12/2017 - 12:36:19PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:

[ (0304F31C)].DLC03:DLC03_TentBedActivatorScript.OnUnload() - "g:\_F4\DLC03\Art\Raw\Scripts\DLC03\DLC03_TentBedActivatorScript.psc" Line 26

[03/12/2017 - 12:36:19PM] error: Cannot call Delete() on a None object, aborting function call
stack:

[ (0304F31C)].DLC03:DLC03_TentBedActivatorScript.OnUnload() - "g:\_F4\DLC03\Art\Raw\Scripts\DLC03\DLC03_TentBedActivatorScript.psc" Line 27

[03/12/2017 - 12:39:16PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:

[ (0304F2B4)].DLC03:DLC03_TentBedActivatorScript.OnUnload() - "g:\_F4\DLC03\Art\Raw\Scripts\DLC03\DLC03_TentBedActivatorScript.psc" Line 26

[03/12/2017 - 12:39:16PM] error: Cannot call DisableNoWait() on a None object, aborting function call
stack:

[ (0304F2B7)].DLC03:DLC03_TentBedActivatorScript.OnUnload() - "g:\_F4\DLC03\Art\Raw\Scripts\DLC03\DLC03_TentBedActivatorScript.psc" Line 26

[03/12/2017 - 12:39:16PM] error: Cannot call Delete() on a None object, aborting function call
stack:

[ (0304F2B7)].DLC03:DLC03_TentBedActivatorScript.OnUnload() - "g:\_F4\DLC03\Art\Raw\Scripts\DLC03\DLC03_TentBedActivatorScript.psc" Line 27

[03/12/2017 - 12:39:16PM] error: Cannot call Delete() on a None object, aborting function call
stack:

[ (0304F2B4)].DLC03:DLC03_TentBedActivatorScript.OnUnload() - "g:\_F4\DLC03\Art\Raw\Scripts\DLC03\DLC03_TentBedActivatorScript.psc" Line 27
Closed by  Arthmoor
May 06 2017 05:45 AM
Reason for closing:  Fixed
Additional comments about closing:  

Fixed for UFO4P 2.0.1.

Sclerocephalus commented on March 13 2017 08:22 AM

The reference in question is created at runtime if the player activates the tent. If he never activates it, it is still 'none' on unload.

THus, classic case of a missing sanity check.

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