Unofficial Fallout 4 Patch

  • Status New
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Settlements & Workshops
  • Assigned To No-one
  • Operating System Windows PC
  • Severity Low
  • Priority Very Low
  • Reported Version Fallout 4: Far Harbor DLC
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by - January 27 2017

FS#21974 - Settlers and guards et al all disappear from settlement at 8pm and reappear in the morning

Its a weird one and doesn’t happen all the time. But intermittently I will travel to a Far Harbor settlement to do some work on something and at 8pm instead of going to the bar EVERY single inhabitant including the guards will leave the settlement, very purposefully but not with weapons drawn and all trail off down the road en masse.
If I ring the settlement bell they will come back and when the timer on that runs out they will go to the bar as if nothing at all had happened and use their beds as usual, if I don’t ring the bell they wander back in randomly the following morning to start work. I watched them do this 2 nights consecutively at Longfellows Cabin - should probably have trailed them but was too busy trying to see if I had done something weird to cause the behavior - then I tried the bell, did that 2 nights on the trot and the third night it stopped. Just had it reoccur at The National Park Visitors Centre. I don’t use any mod which adds patrols to Far Harbor to the best of my knowledge but I have seen someone else with the exact same issue reporting it on a mod page which adds patrols. The mod was NPC’s travel no 16987, poster was Dw7ar215D 26th Jan.

LoneWanderer commented on February 03 2017 09:42 PM

One idea to this problem: I had once a 'Hermit Crab quest'. The settlers talk to you - a Hermit Crab has been found and they want to go hunt it.

I agreed, and exactly what you describe happened: The entire settlement walked off as a group toward the Hermit Crab location. I followed them. They walked along nearly the entire island, there were a lot of fights along the way, and sometimes I lost 2 or 3 of them (not dead, but out of sight). Two of them hanged on a fallen tree (pathing problem), but all of them showed up in the end. Because I never was on this location before, I could not fast travel. The fight went well (if hard, as I am level 80+) and in the end they were happy, wandered around there and the quest ended.

I returned to the settlement (first running a bit, the fast travel) and all my settlers were missing. But they came back, after I waited around 12 in game hours and all went back to normal.

What you describe here is a Hermit Crab quest - but without quest obviously. You could try to follow them - maybe it is a quest, without informing you? Maybe the quest starts even if you do not talk to a settler and agree? If you follow them eventually you should come to one of the Hermit Crab locations, if it is the quest indeed. It is bug to start it without you agreeing.

Sclerocephalus commented on February 07 2017 04:13 PM

Settlers are not normally going to the bar after work, because their relax sandbox package is broken. If they do anyway, you may be running a mod that has a repaired version of that package. Problem is that you can't satisfactorily repair the package without modifying its template (pairing a Find procedure with a Travel procedure was not a good idea; the Travel procedure is best replaced with a Sandbox procedure). When you do it anyway (i.e. leave the template alone and make it work by modifying the parameters on the package only), you may get the behaviour you described as a side effect.

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