Unofficial Fallout 4 Patch

  • Status New
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Quests
  • Assigned To No-one
  • Operating System All
  • Severity Low
  • Priority Medium
  • Reported Version Fallout 4: Vanilla
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by Sclerocephalus - January 21 2017
Last edited by Sclerocephalus - January 21 2017

FS#21921 - QF_DN054_00048516 - None: is not valid power armor furniture

[07/17/2016 - 02:18:50AM] error: None: is not valid power armor furniture.
stack:

[ (0011685B)].Actor.SwitchToPowerArmor() - "<native>" Line ?
[DN054 (00048516)].Fragments:Quests:QF_DN054_00048516.Fragment_Stage_0005_Item_00() - "g:\_F4\Art\Raw\ScriptsMilestone\Fragments\Quests\QF_DN054_00048516.psc" Line 42

In the stage 005 fragment:

if Alias_Zeke.getActorReference().isinCombat() == false

  Alias_Zeke.getActorReference().SwitchtoPowerArmor(none)

endif

According to the Wiki, this is allowed to get an actor out of his armor. They don’t say anything about errors being thrown:

http://www.creationkit.com/fallout4/index.php?title=SwitchToPowerArmor_-_Actor

Sclerocephalus commented on January 21 2017 02:30 AM

Perhaps, a check for Zeke being in power armor will fix this, like so:

actor ZekeRef = Alias_Zeke.getActorReference()
if ZekeRef.isinCombat() == false && ZekeRef.IsInPowerArmor() == true

ZekeRef.SwitchToPowerArmor(none)

endif

Loading...

Available keyboard shortcuts

Tasklist

Task Details

Task Editing