Unofficial Skyrim Legendary Edition Patch

  • Status Investigating
  • Percent Complete
  • Task Type Feature Request
  • Category Quests
  • Assigned To
    Nico coiN
  • Operating System XBox One
  • Severity Low
  • Priority Very Low
  • Reported Version Skyrim LE: Vanilla
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Skyrim Legendary Edition Patch
Opened by Justin - December 15 2016

FS#21719 - Vex / Delvin inappropriate dialog

After being assigned any of the “special” jobs by Delvin, going to Vex or returning to Delvin (I think) and requesting another job will get a response of “finish the special job first” (or similar words). So you quit that dialog menu but Vex (and Delvin) will still tell you take another job.

Arthmoor commented on January 21 2017 07:42 AM

Are you reporting a bug or asking for a feature? We only fix bugs here, not grant feature requests.

Justin commented on January 21 2017 12:03 PM

It is inappropriate dialog, the same as incorrect text. It doesn't stop play, but it breaks immersion.
Vex and Delvin should never respond with "take another job" if there is a special job assigned waiting to do/complete.

Nico coiN commented on January 21 2017 12:19 PM

It would bug me too, if I can confirm this. I haven't reached that point in the walkthrough, though...

BlackPete commented on January 23 2017 10:29 AM

Probably the biggest problem here would be that we would need to splice audio to match the dialogue in the game which is next to impossible in cases like this where entire lines are needed.

Justin commented on January 23 2017 04:34 PM

No new dialog is needed.

As I said, get a special job. Then re-engage Vex or Delvin and ask for a job. They respond saying you already have a job. All good so far.

Then you quit the dialog menu and they then say hey, take another job! That is stupid. They should just stay silent.

Nico coiN commented on January 23 2017 05:01 PM

I think adding conditions checks for specific quest stages would be enough, but I won't be able to confirm this until I reach that point in the walkthrough.


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