Unofficial Fallout 4 Patch

  • Status Needs User Feedback
  • Percent Complete
    0%
  • Task Type Bug Report
  • Category Actors
  • Assigned To No-one
  • Operating System Windows PC
  • Severity Medium
  • Priority Very Low
  • Reported Version Fallout 4: Automatron DLC
  • Due in Version Undecided
  • Due Date Undecided
  • Votes
  • Private
Attached to Project: Unofficial Fallout 4 Patch
Opened by Sclerocephalus - November 17 2016

FS#21539 - DLC01RaiderFaction is missing proper faction relationships

That’s the faction all Rust Devils are in.

The other day, I had a random encounter with Rust Devils in that small park in Cambridge where BoS soldiers are occasionally present. This time, three of them were present too, but they did not react in any way to the Rust Devils - just stood there doing nothing. Not very credible.

Turned out that there are no relationships specified for the two factions. Even worse though: DLC01RaiderFaction hasn’t any relationships specified at all, excpet for themselves ...

Sclerocephalus commented on January 06 2017 07:24 PM

Relationships of base game factions and DLC added factions are apparently handled by scripts that run once after the DLC has been activated.

It's no surprise therefore that some factions show up in the editor with no relationships specified at all, i.e. that part is apparently not a bug.

I still believe however that there's something wrong with the BoS-Rust Devils relationship.

Admin
Arthmoor commented on January 18 2017 07:38 AM

Do you happen to know which scripts? I can't find anything that references this in any of them. Which may be the problem, but I need to know where to look first.

Sclerocephalus commented on January 22 2017 01:17 AM

For automatron these are DLC01PlayerFactionRelationScript and DLC01OneToManyFactionRelationScript.

Admin
Arthmoor commented on January 24 2017 03:51 AM

Neither one of those scripts is showing up as in use by anything in the CK either.

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